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Virtual Macro – 1999 This was a project that I worked on with Triad Interactive. Unfortunately, this is one that never made it to market because
the company developing the content (not Triad Interactive) never came through. Anyway, it was a nice approach to
a rather dull subject. The simulation put students in the presidency of a fantasy land the had similar economic
situations to our own world. My role was to design most of the graphics for the product.
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Quantitative Skills Interactive – 1998 QSI was another job that I did with Triad Interactive. My part of the project was to create 3d environments, and "virtual sets" to composite actors in. Actors were later filmed against a green screen, and composited in. The result was quite convincing, many people wanted to know how we pulled it off.
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The Kaho'olawe Surveyor – 1996
Surveyor, like "The Arctic Observatory" (below), is an old project from my EcoLogic days that was a result of the Navy's
declassification of data. In this case, the data pertained to Kaho'olawe Island which is one of
the Hawaiian Islands. Kaho'olawe had been used for years (despite its religious and historic
significance to the Hawaiian people) by the Navy as a bombing ground. Sometime around 1996, the government decided
to give Koho'olawe back to the people. Our task at EcoLogic was to produce a proof of concept GIS (Geographic Information Systems) product for the island.
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The Arctic Observatory – 1995
This an old project that I worked on while at EcoLogic. The disk required quite a lot from me, so I feel that
it bears mention. The Observatory was the result of the Navy's declassification of several datasets. Our task
at EcoLogic was to take that data and turn it into a meaningful experience that students could learn from.
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The Virtual Body – 1994 Back in 1994, I was commuting to Alexandria, VA from Newark, DE several times a week to work on "The Virtual Body". The cd was a joint project between Watermark Design Office, and Lunaria. At the time I was freelancing for Watermark. My contributions included design and animation in a large number of the sections. Although the project is dated, I believe that it bears mention because it was featured in Communication Arts magazine's first interactive design annual.
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